Component · controls
Liquid glass progress
Completion or level.
- Material
- track: flat glass groove · fill: solid accent (or tinted liquid)
- Profile
- flat
- Bezel (px)
- 0
- Displacement (px)
- 0
- Blur (px)
- 0
Geometry. track 6–8 tall, radius h/2; label left + value right above
Rules1
- Thin tracks carry no refraction; do not fake it with gradients.
Anatomy3
- label/value row
- groove
- fill
States2
- determinate
- indeterminate (moving highlight)
Questions
What material is a liquid glass progress?
Track: flat glass groove · fill: solid accent (or tinted liquid) material with a flat edge profile, in the controls layer. Completion or level.
How big is a liquid glass progress?
Track 6–8 tall, radius h/2; label left + value right above.
What bezel, displacement and blur does it use?
Bezel 0; displacement 0; blur 0 (px).
Which states does a liquid glass progress need?
Determinate; indeterminate (moving highlight).

