Component · controls (over map content)
Liquid glass map callout
Names the selected place on a map, floating above its pin.
- Material
- regular
- Profile
- bevel
- Bezel (px)
- h/2 (18 at 36) · card: = radius (16)
- Displacement (px)
- 0.4 × bezel (7 · 6.5)
- Blur (px)
- 4–6 (map labels are busy content)
Geometry. one line: capsule 32–36 tall (36), radius h/2, padding 7 leading / 8 trailing; two lines: a rounded card radius 14–16 (16), padding 10, at most ~260 wide. 8 px above the pin's head; an optional tail 14–16 × 7 in the callout's own fill bridges that gap and points at the pin. Inside: a solid category glyph (a 22 circle in the capsule, a 32 tile radius 6 in the card: concentric, 16 − 10), the name 13–14 weight 600, a flat rating chip 20 tall, an optional detail line 12
Rules5
- Pins stay flat map content; only the callout is glass.
- One callout at a time, for the selected place; other places show pins or plain map labels, never a field of glass labels.
- One line is a capsule; a second line turns it into a radius-16 card, never a taller capsule.
- Over busy map labels keep regular glass at the top of its blur range, so the street names under it read as texture, not text.
- Category colours carry white glyphs at 3:1 or more (#D9622B, #7A4FD6, #2E9D5B, #D93D4A, #2B6BFF).
Anatomy7
- glass capsule, or a rounded card for two lines
- flat category glyph on its solid colour
- name
- flat rating chip (white 52 % light / 18 % dark, amber star #A35F00 / #FFC24D)
- optional detail line (category, hours, distance)
- optional tail
- flat pin below: a solid category-colour teardrop, white glyph, 2 px white ring
States3
- rest
- selected: the pin grows from 26 to 34 and the callout grows out of it (§9 open)
- press: opens the place sheet
Questions
What material is a liquid glass map callout?
Regular material with a bevel edge profile, in the controls (over map content) layer. Names the selected place on a map, floating above its pin.
How big is a liquid glass map callout?
One line: capsule 32–36 tall (36), radius h/2, padding 7 leading / 8 trailing; two lines: a rounded card radius 14–16 (16), padding 10, at most ~260 wide. 8 px above the pin's head; an optional tail 14–16 × 7 in the callout's own fill bridges that gap and points at the pin. Inside: a solid category glyph (a 22 circle in the capsule, a 32 tile radius 6 in the card: concentric, 16 − 10), the name 13–14 weight 600, a flat rating chip 20 tall, an optional detail line 12.
What bezel, displacement and blur does it use?
Bezel h/2 (18 at 36) · card: = radius (16); displacement 0.4 × bezel (7 · 6.5); blur 4–6 (map labels are busy content) (px).
Which states does a liquid glass map callout need?
Rest; selected: the pin grows from 26 to 34 and the callout grows out of it (§9 open); press: opens the place sheet.

