Component · controls/content
Liquid glass avatar
Person or entity.
- Material
- lens (for initials) or photo inside a lens rim
- Profile
- convex
- Bezel (px)
- radius
- Displacement (px)
- 0.5 × radius
- Blur (px)
- 0
Geometry. 28–40 circles, gap 8; stacked groups overlap −8 only when flat
Rules1
- Overlapping avatar stacks should be flat (no lens on lens).
Anatomy3
- circle lens
- photo or initials 12–13 semibold
- crisp rim
States2
- rest
- presence dot
Questions
What material is a liquid glass avatar?
Lens (for initials) or photo inside a lens rim material with a convex edge profile, in the controls/content layer. Person or entity.
How big is a liquid glass avatar?
28–40 circles, gap 8; stacked groups overlap −8 only when flat.
What bezel, displacement and blur does it use?
Bezel radius; displacement 0.5 × radius; blur 0 (px).
Which states does a liquid glass avatar need?
Rest; presence dot.

