Component · controls

Liquid glass card

Grouping surface in the controls/overlay layer (settings group, playground card, widget panel).

A short statistics card beside a more frosted notes card with actions over a procedural backdrop.

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The rules, the spec, the glass code for Web and the checks, in one text.

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Material
regular · frost when it carries 3+ lines of body text, a form of text fields, or a long list (a few switches and a slider stay regular)
Profile
bevel
Bezel (px)
24–28 (= radius)
Displacement (px)
0.4 × bezel (9.5–11)
Blur (px)
2–6 regular / 10–20 frost

Geometry. radius 24–28, padding 16–22

Rules3
  • Do not use glass cards for feed or list items (posts, photos, messages) — content stays in the content layer. A few summary modules floating over a wallpaper (weather, home widgets, a dashboard's metrics) may be glass cards.
  • Controls inside a card are separate bodies (lens buttons, trough inputs), not a card-in-card.
  • Stat tiles, chips and badges inside the card are flat fills (white/black 8–12 %), not glass.
Anatomy2
  • glass panel
  • flat content: headings, rows, flat inputs or separate small lenses with gaps
States2
  • rest
  • drag (if draggable): lifts with stronger shadow

Questions

What material is a liquid glass card?

Regular · frost when it carries 3+ lines of body text, a form of text fields, or a long list (a few switches and a slider stay regular) material with a bevel edge profile, in the controls layer. Grouping surface in the controls/overlay layer (settings group, playground card, widget panel).

How big is a liquid glass card?

Radius 24–28, padding 16–22.

What bezel, displacement and blur does it use?

Bezel 24–28 (= radius); displacement 0.4 × bezel (9.5–11); blur 2–6 regular / 10–20 frost (px).

Which states does a liquid glass card need?

Rest; drag (if draggable): lifts with stronger shadow.