Component · controls
Liquid glass card
Grouping surface in the controls/overlay layer (settings group, playground card, widget panel).
- Material
- regular · frost when it carries 3+ lines of body text, a form of text fields, or a long list (a few switches and a slider stay regular)
- Profile
- bevel
- Bezel (px)
- 24–28 (= radius)
- Displacement (px)
- 0.4 × bezel (9.5–11)
- Blur (px)
- 2–6 regular / 10–20 frost
Geometry. radius 24–28, padding 16–22
Rules3
- Do not use glass cards for feed or list items (posts, photos, messages) — content stays in the content layer. A few summary modules floating over a wallpaper (weather, home widgets, a dashboard's metrics) may be glass cards.
- Controls inside a card are separate bodies (lens buttons, trough inputs), not a card-in-card.
- Stat tiles, chips and badges inside the card are flat fills (white/black 8–12 %), not glass.
Anatomy2
- glass panel
- flat content: headings, rows, flat inputs or separate small lenses with gaps
States2
- rest
- drag (if draggable): lifts with stronger shadow
Questions
What material is a liquid glass card?
Regular · frost when it carries 3+ lines of body text, a form of text fields, or a long list (a few switches and a slider stay regular) material with a bevel edge profile, in the controls layer. Grouping surface in the controls/overlay layer (settings group, playground card, widget panel).
How big is a liquid glass card?
Radius 24–28, padding 16–22.
What bezel, displacement and blur does it use?
Bezel 24–28 (= radius); displacement 0.4 × bezel (9.5–11); blur 2–6 regular / 10–20 frost (px).
Which states does a liquid glass card need?
Rest; drag (if draggable): lifts with stronger shadow.

