Effect
Liquid glass tint
Glass carrying colour: accent or danger tint laid over the refraction while the backdrop still shows through and bends.
- Use in
- Prominent buttons (glass prominent), selected states, accent/danger variants, tooltips; adaptive tint picked up from the backdrop.
- Avoid
- Opaque colour fills that hide the backdrop; heavy global tint on all glass; muddy desaturation.
Parameters. accent tint 25–40 % (#2B6BFF), danger 25–35 % (#E5484D); vibrancy (saturation) ×1.3–1.6 on the backdrop.
How it is built
- Design tool
- Fill the glass shape with the accent at 25–40 % above the refraction layers; keep the rim.
- Web
- Set the optic layer fill to rgba(accent, .3); feColorMatrix saturate 1.4 in the filter.
Shader, in one line
col = mix(col, tintColor, tintAmount); saturate with mix(col, luma, -0.4).Questions
Where should tint be used?
Prominent buttons (glass prominent), selected states, accent/danger variants, tooltips; adaptive tint picked up from the backdrop.
When should tint be avoided?
Opaque colour fills that hide the backdrop; heavy global tint on all glass; muddy desaturation.
How is tint built on the web?
Set the optic layer fill to rgba(accent, .3); feColorMatrix saturate 1.4 in the filter.
