Effect

Liquid glass frost

The backdrop behind the glass turns into soft colour, with a faint grain; edges still bend.

A frosted rounded pane over dunes and sky, with the dune bands blurred inside.

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The rules, the spec, the glass code for Web and the checks, in one text.

Works in any AI that can write code.

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Use in
Large and text-heavy surfaces: dialogs, sheets, sidebars, long menus, notifications. Small controls get almost none.
Avoid
Frost without refraction and rim (glassmorphism card); frost so strong the colour from behind disappears; greying the backdrop.

Parameters. blur 0.5–1 (lens), 2–6 (regular), 10–20 (frost); grain ±1–2 px UV jitter; fill white 24–34 % light / black 36–46 % dark.

How it is built
Design tool
Figma Glass: Frost 2–20. Manual: background blur 3–24 + fill 20–30 %; optional 2–4 % noise layer.
Web
feGaussianBlur after feDisplacementMap inside the same filter; fallback backdrop-filter: blur() saturate(1.5).
Shader, in one line
jitter the sample position with hash noise (±1.5 px) and average 4–13 taps around the refracted position; mix with the sharp sample by the frost amount.

Questions

Where should frost be used?

Large and text-heavy surfaces: dialogs, sheets, sidebars, long menus, notifications. Small controls get almost none.

When should frost be avoided?

Frost without refraction and rim (glassmorphism card); frost so strong the colour from behind disappears; greying the backdrop.

How is frost built on the web?

FeGaussianBlur after feDisplacementMap inside the same filter; fallback backdrop-filter: blur() saturate(1.5).