Component · overlay
Liquid glass menu
Command list opened from a trigger.
- Material
- frost (long) · regular (short)
- Profile
- bevel
- Bezel (px)
- 16–18 (= radius)
- Displacement (px)
- 0.4 × bezel (6.5–7)
- Blur (px)
- 8–14
Geometry. radius 14–18, min-width 200, rows 30–34, padding 6, separators 1 px, section labels 11 px caps
Rules2
- Trigger and popup are two lenses kept apart: 6–8 px gap.
- Rows are flat; only the panel refracts.
Anatomy5
- glass panel
- flat rows (label, shortcut right-aligned secondary)
- checked items ✓
- destructive row red text
- submenu chevron
States4
- closed
- open: grows from the trigger (0.92 → 1)
- row highlight: flat tint pill
- disabled 40 %
Questions
What material is a liquid glass menu?
Frost (long) · regular (short) material with a bevel edge profile, in the overlay layer. Command list opened from a trigger.
How big is a liquid glass menu?
Radius 14–18, min-width 200, rows 30–34, padding 6, separators 1 px, section labels 11 px caps.
What bezel, displacement and blur does it use?
Bezel 16–18 (= radius); displacement 0.4 × bezel (6.5–7); blur 8–14 (px).
Which states does a liquid glass menu need?
Closed; open: grows from the trigger (0.92 → 1); row highlight: flat tint pill; disabled 40 %.

