# Liquid glass effects: refraction, frost, specular

Source: https://meniscus.site/effects · Updated 2026-09-27

- [Liquid glass refraction](https://meniscus.site/effects/refraction.md): The scene behind is bent and magnified through the shape: strongest in the bezel band along the edge, calm in the centre.
- [Liquid glass frost](https://meniscus.site/effects/frost.md): The backdrop behind the glass turns into soft colour, with a faint grain; edges still bend.
- [Liquid glass specular](https://meniscus.site/effects/specular.md): A thin bright line hugging the silhouette, brightest where the edge faces the key light (top-left): on a wide capsule the whole top edge and left cap; a dimmer counter-light along the bottom edge and right cap; a soft glow just inside the edge.
- [Liquid glass dispersion](https://meniscus.site/effects/dispersion.md): A thin rainbow fringe where the glass bends the most — red and blue images separate by 1–3 px at the silhouette; in thick crystal, bright points split into spectra.
- [Liquid glass iridescence](https://meniscus.site/effects/iridescence.md): View-dependent rainbow sheen like a soap bubble or oil film: hues shift with the angle and thickness, strongest near grazing edges, usually over clear glass.
- [Liquid glass caustics](https://meniscus.site/effects/caustics.md): Bright, wavy, focused light lines and cells — the network of light at the bottom of a pool or cast by a glass on a table.
- [Liquid glass morph](https://meniscus.site/effects/morph.md): Glass bodies behave like liquid: when they come closer than their merge spacing they fuse with a smooth neck; indicators stretch while moving; a button can swell into a menu.
- [Liquid glass tint](https://meniscus.site/effects/tint.md): Glass carrying colour: accent or danger tint laid over the refraction while the backdrop still shows through and bends.
- [Liquid metal](https://meniscus.site/effects/liquid-metal.md): Opaque, mirror-polished metal that behaves like liquid.
- [Liquid glass border beam](https://meniscus.site/effects/border-beam.md): A short arc of light travels along the silhouette at one constant speed: a bright head as thin as the rim (1–2 px, white or accent) fading to nothing along a tail of 15–35 % of the perimeter, wrapping corners and caps without changing width, length or speed.
